Just made my first weapon in Blender and want to know how to port over to Skyrim. 4. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Please re-enable javascript to access full functionality. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim When it comes to black face issues, you should take a close look at NPC Replacers (e.g. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. Problems appear when you use more than one mod that modifies the same NPC face. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. So to get the corresponding facegen files, you need to change the first two numbers to 0. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods While they're highlighted, press Ctrl + F4. Skip the Patching section if you are only wanting to create new FaceGen Data. Create an account to follow your favorite communities and start taking part in conversations. That site also lets you input the NPC's name and will then give you their code. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). I was talking only about naming and location of files. now definitely will not add same npc to console command batch file again and again. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. I also opened the face mesh in NifSkope, and it looks fine there. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Several functions may not work. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. Copyright 2023 Robin Scott. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. It should have been the mod from which the NPC comes. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. E.g. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Any way of fixing this or it is just something we have to learn to live with? Edited by Belegost, 19 November 2020 - 03:58 pm. Has something to do with it changing the shaders file. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit There appears to be nothing at all wrong with Padma's records. I also can't see anything obviously wrong regarding poor Padma. Create a bashed patch. You don't need to include ".txt". Sorry No worries. It did not. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. The Elder Scrolls V: Skyrim Special Edition. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. (Select multiple NPCs by holding down Shift or Ctrl .) Which is a pita. Where does CreationKit export facegen data? : r/skyrimmods I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. The mods in question are found here and here. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more TBH, I'm not sure what exactly happens here. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Updates your NPC faces to match body in a quick and efficient way. In most cases your problem is solved. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Multiple mods that do the same thing will cause issues. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. Guide: Creating FaceGen Data - Articles - The Nexus Forums Some assets in this file belong to other authors. now can check records which is not in master file, by selecting them then choose '2. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit I didnt stop to think that it includes load order like literally everything else does, I guess I should have. All rights reserved. I hope all that helps (took me a while to figure all that out lol). Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Possible solution if you get dark face. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. Find the entries for the head mesh itself. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. Could it somehow be related to her being a vampire? Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. Remove the DDS files from these directories . The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Check the last texture entry but one. Fixed! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. This covers that up. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. This mod is opted-in to receive Donation Points. It SHOULD read sth. And does "fluffy Khajiits" change all Khajiits to something else? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. Valve Corporation. Unfortunately, it's not a case of multiple mods modifying a single npc. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. Klick on the small arrow to expand it, then choose "BSLightingShaderProperty", after that "BSShaderTextureSet". Not needed but suggested heavily. NifMerge can't even open head nifs made with the new CK. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. This tool doesn't do anything by itself. Log in to view your list of favourite games. If it is not there, Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Any ideas on how I could fix it? It's a flaw in Nifmerge. Install hundreds of mods with the click of a button. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. She still has the black face bug in my game. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. - You'll get the black head no matter which way you do it, or if you do both. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. This only happens for vanilla NPCs. Your first sentence may be true, but the second sentence is definitely not. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. In the right pane, find and select the NPC (s) with broken faces. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? For example: Looking at tint layers, it seems pretty clear what the issue is. Not Required. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A popup will show containing your mod list. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. Other than that we can only hope that someone more expreienced than me has a clue. :), Press J to jump to the feed. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. All rights reserved. Forget about the ones under the Mod.esp folder! However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. I don't know why people still advice regenerating facegen data. Her face is not discolored in my game, but if she is in yours, use this. New comments cannot be posted and votes cannot be cast. I sure can't tell. Unfortunately I'm kinda out of my wits here. Right click. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. 5. I also opened the face mesh in NifSkope, and it looks fine there. easymod/faq.md at master focustense/easymod GitHub No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. Let me know if you run into any problems. Cheers. Reinstall the conflicting mods. fixed an issue. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Maybe that was already common knowledge, but I didn't know it. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. You currently have javascript disabled. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! Skyrim Special Edition Creation Kit and Modders. Launch TES5Edit/SSEdit. Thank Bethesda for the shiesty BS, Soft. Edited by Belegost, 13 November 2020 - 11:24 am. 2. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. now will not add same npc to console command batch file again and again. New comments cannot be posted and votes cannot be cast. No glitches or bugs at all. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data.