Logistics strike. Single player no, multi yes. bombing results are fairly noisy. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Information, Frequently Asked An air wing can support any land combat in provinces within its range. CAS wings will contribute planes to the battle up to 54 planes. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. i was responding to that second part. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! So a compromise between those effects is 20-30 CW. An air wing may be assigned up to one ace only. Nukes help a lot. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). +1 I agree with everything you said. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. could you retest it in the arctic? Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. You miss 'em when you don't have them, especially multiplayer. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Close Air Support planes are designed to provide support in land combat. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Taking the country after that was a breeze. Air bases can be damaged by strategic bombing missions . Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . TAC bombers have a horrendous strat bombing stat. Does this modifier work ? You need to sign in or create an account to do that. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) It's a bit of a niche area. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Available for: Fighter, Heavy Fighter, Jet Fighter. Air superiority. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Amazing guide! At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Read our Hearts of Iron 4 DLC guide. How so? Only worth it if you already have air superiority and sufficient CAS. The enemy side's average division air attack is . Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? That will allow them to redeploy wings with up to 200 planes to be located within the region. Bombs enemy buildings to cripple their industry. Moving to an allied or enemy province in bad weather or bad terrain. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Their lower agility however means that they will struggle against regular fighters. None of the plane's attributes have an influence on the effectiveness of anti-air. Amphibious tanks have terrible armor, which makes them unusable. Decreased soft attack, hard attack, breakthrough and defense. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Air wings have a base 4% chance to detect or find an enemy fleet. I've been told that you should use either CAS or Strats. A division consists of 5 combat regiments and 5 support companies. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Redirect page. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. meanwhile if you just take the right side you're only getting a 30% bonus. Bombs enemy ships. I didn't know they targeted Airbases first. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. The maximum penalty without doctrine is 35% at 100% air superiority. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Cripple that economy. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Questions, Paradox Hi, let me introduce myself! In my experience they're a bit pointless. Wings with this mission will fight and disrupt any enemy air wings operating in the area. From Hearts of Iron 4 Wiki. Do you like to use Strat bombers, . With the new update (DLC?) VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. They may get targeted by naval anti-air. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Lets talk about strat bombers and whether they are good now. I once trapped virtually the entire British navy in the Mediterranean as Axis France. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Valve Corporation. For example, with 60% air superiority the enemy will suffer a 7% penalty to . The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. To make it even better, could you add all plane/tank module names in text as well? All rights reserved. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. The poor AI can't defend well against bombers. The capacity of an air base is shared between allies. Pilot exercises. Is this the case in hoi4? Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . If your target is beyond CAS range, then you can have 10K CAS and theyre useless. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). This page was last edited on 13 October 2022, at 14:57. Most air operations work on the scale of strategic regions. Creating divisions is one of the most important aspects of Hearts of Iron IV. Heavy fighters' larger range also means that they can be used to defend a larger area. Overwhelming firepower (Overwhelming Firepower). Different missions are available for different plane types. The effective and hard cap that scout planes can contribute to intel are. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Available for: All planes, except rocket interceptors, transport planes and scout planes. Please see the. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. How to use nukes in Hearts of Iron 4 | PCGamesN Make sure your tanks have at least 80% reliability, preferably 90%. Press question mark to learn the rest of the keyboard shortcuts. All trademarks are property of their respective owners in the US and other countries. Questions, Paradox Too little offensive power is bad, but too low Org/HP is also bad. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. The attacking planes deal attacks against a randomly selected enemy division. Professional Officer Corps, earns itself back after 350 army XP. from air doctrines) only for that mission type get applied to the wing for that mission. Divisional anti-air (AA) weapons reduce the damage from CAS. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. It can be extremely useful in MP against other players if you can maintain air superiority. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. (Taking into account the minimum-of-1, the result is 1.84). The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. They remain banned on most competitive matches. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Port strike. If you spot a mistake then you are welcome to fix it. Read the rules though as they are often banned. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. The biggest drawback of strategics are that conquered land takes ages to rebuild. At least 30% air superiority is required to perform port strikes [15]. See, PDXCON if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. Does this work ? Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. AA inside divisions can reduce this penalty. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Press question mark to learn the rest of the keyboard shortcuts. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). Scout plane: Provides intel on enemy troop compositions. you can target certain structures with your strategic bombers. Up to -30% movement speed to enemy divisions. Heavy fighters are more effective than light fighters in this role. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. A regiment (vertical column) can only hold batallions of its type (e.g. Are strategic bombers worth building? : r/hoi4 - reddit.com This page was last edited on 21 February 2023, at 12:35. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Would you recommend to use 21 width tank divisions? I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. 90% -> 99%. That's really useful information. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Air warfare - Hearts of Iron 4 Wiki - Paradox Wikis Drops supply from the air to units without supply, preventing attrition to your units. Create an account to follow your favorite communities and start taking part in conversations. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Press J to jump to the feed. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Strategic bombers seem useless if you've never been heavily bombed. A port strike mission is an air attack against enemy ships located in a naval base. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Enabling pilot exercises will disable all other missions. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. 1. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Join. What does it affect ? Reply. Press J to jump to the feed. Some missions will always fly. They can perform Port Strike and Naval Strike air missions. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Fighters are fast and nimble and can do many jobs. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Bomb the infrastructure behind German lines. within the strategic region by clicking on the proper button. In this section, well list the most-used types. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Wings with this mission will participate in land combat throughout the strategic region. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Jump to navigation Jump to . For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Damage will reduce the capacity the base can hold until repaired. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Are strategic bombers worth building? Example below: As the UK player, there is 60% intel about Italy's air force. Btw the current war score from strat bombing is completely broken and overpowered. Mission efficiency bonuses (e.g. Wings with this mission target enemy ships, both inside and outside of naval battles. Given enough air support, even basic infantry can push through enemy lines. (this information is out of date the By Blood Alone DLC completely changed air technology). interservice rivalry japan hoi4 the night *cas* bombing modifier is -90%. They can perform Air Recon air missions. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? For modules, try to get more defense, without compromising range too much. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. The actual amount is a random value up to that portion (i.e. In addition, combat width, reliability and support companies are discussed in detail. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 When should I use Fighters or Heavy Fighters :: Hearts of Iron IV https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. At the same time I will . Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). CAS planes. Strategic Destruction air doctrine branches: Night Bombing vs. Day Strategic bombing. All trademarks are property of their respective owners in the US and other countries. Air wings can be assigned to various missions. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. 2% comes from radar. Attacking an enemy province in bad weather or bad terrain. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Information, Frequently Asked i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. State anti-air can also reduce air superiority in an air region. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. If you spot a mistake then you are welcome to fix it. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. No point in destroying factories if they only get shot down and your troops cant push. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Only do this if you have plenty of fuel, when not at war. Heavy fighters have a long range and powerful weapons. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. on Paradox technology, Legal While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Naval Bombers are able to perform attacks against enemy ships. Through Corpo di Truppe Volontarie focus. Als. you can target certain structures with your strategic bombers. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. 66. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Especially if the attack on the region is being carried out by a. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Btw the current war score from strat bombing is completely broken and overpowered. This needs to be verified). Air missions - Hearts of Iron 4 Wiki - Paradox Wikis Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All air stuff is worthless except heavy fighters. Averaged over a long time, they will shoot down planes every time they are attacked. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If in a mp game yes, vs ai no. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Oh, and you have to wait. If you spot a mistake then you are welcome to fix it. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. As mines are laid, some mines will graphically become visible on the map. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). so night bombing is definitely the way to go. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Same goes for AA. If so what priority should they be given compared to other aircraft? An air wing may be created only if there are sufficient planes and service manpower available. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. Strats can completely cripple the enemy, but requires a lot of IC.