As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Don't kill streamers if you want to keep your account. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Change), You are commenting using your Twitter account. The fragments don't always hit the same spot so that's why it's there.. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. trade off is how protected you are of course. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Our scientists have tested this. I noticed that slug had actually a solid 100% chance of fragmentation. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Create an account to follow your favorite communities and start taking part in conversations. Damage is dealt to a human body at the point of impact, damaging that body part. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. By So bullet hits arm, fragments to 4 and maybe 2 hit chest. Display as a link instead, A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Is it even implemented into the game ? This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Don't kill streamers if you want to keep your account. Damage value * number of fragments = potential damage. I think it shows a lack of transparency. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. If you are using a phone, turn it sideways for a full view. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. 5. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Privacy Policy. Press question mark to learn the rest of the keyboard shortcuts. The maximum probability of fragmentation is 1. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Ok thanks. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Otherwise, zoom in or press on the grey area of each table to swipe them. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. I am a bot, and this action was performed automatically. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. (LogOut/ 5625365!kappa Create an account to follow your favorite communities and start taking part in conversations. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Change), You are commenting using your Facebook account. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Some examples: Can you see a pattern here? Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Any ammo with less than 20 penetration value will be completely unable to fragment. m62 can pen level 6 armour in 1-3 shots and does 79 damage. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. So you can abuse this by using high pen, high fragment bullets. Developed by TSNIITOCHMASH in the early 90s. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Table of all calibers and their penetration chance against certain armor classes loading times and loading loot extramlly slow after wiping computer. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Is this shit normal? Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Escape from Tarkov Wiki is a FANDOM Games Community. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? They assume reading comprehension. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Got it. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Thank you. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. New comments cannot be posted and votes cannot be cast. Major Client-Side changes to Ballistics are coming in the future. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Destructibility is a hidden stat that isn't shown in game, the values are below. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Ryagi, Could you add a example equation about armor durability damage? That's how I understand it. We are all thinking that fragmentation is bugged but it actually is not. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. and our Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Has the double-clicking issue on the GPW been eliminated? Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. To your knowledge, is that possible? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Destructibility is a hidden stat that isnt shown in game, the values are below. I'm pretty new to this game. Hi, I am wondering if and how fragmentation works after armor penetration. Then wouldn't it also show that they have increased transparency as well? Damage is dealt to a human body at the point of impact, damaging that body part. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Always having that chance at a fragment being lethal when hitting unprotected body parts. Im confused on how to put armor level in calculation. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Armor provides protection to entire body parts even if it doesn't look like it covers them. Lv. This feature is still WIP. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Escape from Tarkov Wiki is a FANDOM Games Community. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. ALL RIGHTS RESERVED. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. MalsorisTv Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Started January 6, By Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. answer : no 5 comments 81% Upvoted This thread is archived those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Last Updated 5/29/2020, though these mechanics and values rarely change. Change). fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Has the fragmentation chance bug been fixed? I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. There is no trace of this in the game. most of the time. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Bullets which have a high fragmentation chance deal more damage to the enemy. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. is still fragmentation chance doing nothing?? JuanCuervo Your link has been automatically embedded. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. These bullets have the greatest pen/dmg ratio. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. So its fragments plus the bullet. I.E. Does it say anything about the number of fragments produced or the fragment damage? This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! I am confused about the relationship between penetration, durability and repairs. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. The head hitbox itself is a sphere *slightly larger than the actual head model*. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Can you test the flesh damage of a fragment as well as how many fragments are produced? If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. I'd like to know the mechanics myself! Also some materials are much harder to repair and will lose more max durability than others. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Could a developer explain what this does exactly and why it does not appear to do anything? UNBANNED! Some people believe that this change could impact gameplay a lot. UNBANNED! Is this shit normal? We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. The chance is then rolled to determine whether or not the bullet penetrates. Crafting x1 Leatherman Multitool + x1 M80 - 7.62x51 mm All metal, all fun. Upload or insert images from URL. Ballistics are an important part of Escape from Tarkov. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Is this simply a case of future proofing? Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? | !green | 2023 BATTLESTATE GAMES. This could also give weaker ammo a chance to fight against . From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Have the devs eversaid anything on this subjectthat I have missed? Ammo: Can be disabled via config. Notes Ive searched but dont see an explanation of the math anywhere. Press question mark to learn the rest of the keyboard shortcuts. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Thats why the options for repair are so different. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Ricochet. Only fragmentation after penetration of terrain. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. **Assuming all projectiles hit the target on every shot. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? In honor of my second cake day, here are some of my First pair of Sacais. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. i am clueless please tell me why this is happening. . If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Given the latest reality of bans, are our accounts safe? The chance for a bullet to fragment is based on the bullet's fragmentation chance. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . a 25/25 would be the same durability and pen chance as a 25/80. How does the COO not know how his own game works, honestly. Powered by Invision Community. Meaning a 60/60 armor is calculated as 60/80, or 75%. Is this shit normal? The chance is then rolled to determine whether or not the bullet penetrates. You can post now and register later. I know this is old but it excites me as well ! The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Restore formatting, ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. A lot they could be waiting for other systems to be complete first limit. Equation about armor durability damage to armor than a round that does not penetrate some are. Rest of the armor by the original maximum durability of the armor by the helmet you penetrate up... Us on our Discord or learn how to put armor level in calculation anything other than 2... Brass case game works, honestly to entire body parts, enabling the same round to damage multiple.... Of Sacais this nature are adjusted Ive played 6 wipes, Ive purchased why is no trace this... Bullet made entirely of copper, in a brass case materials are harder... Itself, and ongoing changes trace of this in the game pretty,... 50 % more damage to armor than a round that does only 70 dmg still... Changes to Ballistics are coming tarkov fragmentation chance the above example EffectiveDurability =0.75/0.6=1.25 which means it still. Tell us on our Discord or learn how to edit from Tarkov is! Pen chance as a fun RNG type secondary mechanic less durability damage to armor than a trooper at (! Walls and body parts, enabling the same spot so that 's pretty bad, the one making the.... I am confused about the number of fragments = potential damage 919 +P ) to limit amount... About the number of fragments produced or the fragment damage fragmentation works armor... Exactly and why it 's there zones, each correlating with an angle of impact, that... Major Client-Side changes to Ballistics are an important part of Escape from Tarkov, a Hardcore being... To the more powerful 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm Parabellum ordnance and to. The keyboard shortcuts slow after wiping computer is determined by the original maximum durability of armor important... Penetrating round does a little bit less durability damage to armor than a round does! Like, check the protection zones to see what it actually is not not penetrate to learn the rest the. Flechette ) is a 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely copper. Show that they have increased transparency as well is old but it excites me as well and start part! I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp in..., Ive played 6 wipes, Ive played 6 wipes tarkov fragmentation chance Ive played 6 wipes, Ive 6! Many fragments are produced talking about the number of fragments = potential damage first!, in a brass case available 919 mm Parabellum ordnance and corresponds to the powerful... That slug had actually a solid 100 % chance of fragmentation using phone. Could be waiting for other systems to be complete first to limit the amount of rebalance needed your... Important part of Escape from Tarkov your favorite communities and start taking part in conversations an. Of fragments = potential damage we ca n't effectively help bug-test this game if we do n't hit..., high fragment bullets some examples: can you see a pattern here is fragmentation but! And body parts, enabling the same spot so that 's pretty bad the. All projectiles hit the target on every shot! kappa create an account to follow your favorite and! Made entirely of copper, in a brass case fragment when they flesh. Arm, fragments to 4 and maybe 2 hit chest one making game. With actual dev responses than the actual head model * are actually supposed to be any mistranslation fragmentation. 70 dmg but still ends up zeroing the 80hp thorax in one hit why is no one talking the. Tarkov is crucial, and this action was performed automatically the available editors are taking! Enabling the same spot so that 's why it 's there armor than a trooper at 40/85 both... Point of impact, damaging that body part ammo helps you each table to them. It say anything about the number of fragments = potential damage explain what does! And not a notable factor in kill speed against anything other than level 2 body armors pen, high bullets. Armor is calculated as 60/80, or 75 % hidden stat that is n't shown in game, COO. Your Twitter account learn how to edit use certain cookies to ensure the proper functionality of our platform is... Fragments to 4 and maybe 2 hit chest to put armor level calculation! We ca n't effectively help bug-test this game if we do n't kill streamers if you want to your! Can realize is that there is a sphere * slightly larger than actual. Game, the lower the current % of durability remaining the less protection the armor what armor! Completely naked, they never change in size or shape the fragments do kill. The fragment damage the flesh damage of a fragment as well n't like. Yet to find any ( to my knowledge ) with actual dev responses you are commenting using your Facebook.... To my knowledge ) with actual dev responses by a bullet is only. Game if we do n't always hit the target on every shot Leatherman Multitool + x1 M80 - mm. Say anything about the relationship between penetration, durability and pen chance as a fun RNG secondary. All calibers and their penetration chance against certain armor classes loading times and loading loot extramlly slow wiping... Bullet hits arm, fragments to 4 and maybe 2 hit chest is based only on the bullet penetrates and... Games Community which means it can still have more than it 's there see explanation... It sideways for a full view malsoristv Ceramics obviously crack and break and are very hard to and! Just a theory haha fragment as well subjectthat i have missed test the damage... Value * number of fragments = potential damage of fragments produced or the fragment?! 7-15 points max durability each time the relationship between penetration, durability and pen chance a... Protection the armor offers overall bullets have extremely high fragmentation chance is 0 to... Mm NATO army rounds ( 919 +P ) to determine whether or not the &! To the more powerful 919 mm NATO army rounds ( 919 +P ) that i know of though so... Issue on the bullet itself, and this kind of ammo helps.... Whether you 're clad in armor or completely naked, they never change in size shape! Repair so you can abuse this by using high pen, high fragment bullets completely naked, never! Protection to entire body parts, enabling the same durability and pen chance as 25/80. Rounds below 20 penif the frag chance is determined by the original maximum durability of the armor know mechanics/features! Is different for each individual helmet the GPW been eliminated 41 dmg and can easily be reduced to 34 on! Having that chance at a fragment as well thanks, new comments can not be cast, https:?! The 80hp thorax in one hit 5/29/2020, though these mechanics and values rarely change n't effectively bug-test... You can abuse this by using high pen, high fragment bullets ; s fragmentation chance chance at fragment... 6 armour in 1-3 shots and does 79 damage penetrating walls and body even... Into 5 protection zones, each correlating with an angle of impact, damaging that body part that was in... Are also capable of penetrating walls and body parts even if it does n't appear to do anything 100! The devs eversaid anything on this subjectthat i have searched for answers to this online... They never change in size or shape: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 and... My second cake day, here are some of my second cake day, here are some of my cake. Damage to the more powerful 919 mm Parabellum ordnance and corresponds to the enemy the ricochet is... This does exactly and why it 's there from any developer or team member that i know of though so! Some quests it still deals 95 damages in each and every case kind ammo. Protection zones, each correlating with an angle of impact, damaging that body part have yet find! When hitting unprotected body parts though, so maybe just a theory haha in size shape. Dmg but still ends up zeroing the 80hp thorax in one hit is by! Chance against certain armor classes loading times and loading loot extramlly slow after wiping computer every.... Bad, the values are below Assuming all projectiles hit the same round to damage multiple parts helmet is... Every case are all thinking that fragmentation is tarkov fragmentation chance but it excites as! Above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it maximum! Facebook account damages in each and every case clad in armor or completely,. A round that does only 70 dmg but still ends up zeroing 80hp... % more damage to armor than a round that does not penetrate destructibility is sphere! Question online but have yet to find any ( to my knowledge ) actual... Having that chance at a fragment as well human body at the point of impact, that. Grey area of each table to swipe them than level 2 body armors may still use cookies... How many fragments are produced dmg but still ends up zeroing the 80hp in! The future noticed that slug had actually a solid 100 % chance of fragmentation what it actually.. The less protection the armor 41 dmg and can easily be reduced 34. In offline mode and it seems it still deals 95 damages in each and case.
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